Labs / Interactive web experiment / 2026
Porsche 3D
Light. Material. Motion.
A fan-made real-time 3D car configurator with orbit interaction, live paint changes, and animated transitions between six models.

- My contribution
- Creative development
- Built with
- Three.js · GSAP · JavaScript · WebGL
Start with the work.
The project explores how a static vehicle collection can become an interactive, browser-based product experience without an application framework.
Adjie built a plain-HTML Three.js experience with live materials, orbit controls, and GSAP-driven camera movement.
A scene you can change.
- 01
Loads six car models in a real-time WebGL scene.
- 02
Provides orbit controls and live material changes.
- 03
Uses GSAP for camera transitions between models.
- 04
Runs as HTML and ES modules without a build step.
Same model.
Different surface.
Captured in the original Three.js scene. Select a finish to inspect its rendered result.

The public record.
- Models
- Six interactive cars
- Runtime
- Three.js · WebGL · no build step
Models: Ddiaz Design, non-commercial terms. Fan-made project; no Porsche affiliation. Porsche marks belong to their respective owner.